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MerleMoss
Merle Moss

Mon

Mar 29
2004

19:09

Dynamic Character Creation

Not yet.... I have a friend working on a system he calls TWIST (The Way I See Things), in which skills are initially based on stats, but as you use a skill based on a stat, both the skill (majorly) and the stat it is based on (minorly) improve (keeping in mind the principle of diminishing returns). When a skill rating gets fairly large, the user can take one or more of the 'techniques' involved in it and focus on that 'technique' to the extent that it becomes its own skill. All skills are related, and what's important about that is that when a skill improves beyond a certain rating, part of that improvement 'bounces' to the stat(s) and skill(s) which that original skill is directly related to - - - an epiphany!

Michael Feldhusen  wrote:> Is there a pen and paper system out there that uses dynamic character
> creation, like actions determine what kind of character you become? I
> refer to the type of system used in the Dungeonsiege computer game,
> where the more you use a certain type of weapon, the better you get at
> using it.
> Any input on this would be appreciated...

It sounds to me that RuneQuest/BRP would pretty easy to do this with. 
Just tweak how frequently you check for skill gains.

-- 
Michael Feldhusen
mike_f@io.com

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