Also, the old FASA star trek game. You build your character starting with adolecent background skill choices, then you more skills as you make choices during school. Then skills for choices made in the service. Finally skill improvemnet through use during play. Very well thought out. Greg --- Michael Feldhusenwrote: > > Is there a pen and paper system out there that > uses dynamic character > > creation, like actions determine what kind of > character you become? I > > refer to the type of system used in the > Dungeonsiege computer game, > > where the more you use a certain type of weapon, > the better you get at > > using it. > > Any input on this would be appreciated... > > It sounds to me that RuneQuest/BRP would pretty easy > to do this with. > Just tweak how frequently you check for skill gains. > > -- > Michael Feldhusen > mike_f@io.com > > ---------------------------------------------------------------- > GAMERS Home Page: http://www.phoenyx.net/gamers/ __________________________________ Do you Yahoo!? Yahoo! Finance Tax Center - File online. File on time. http://taxes.yahoo.com/filing.html ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


