
Roger Burton West wrote: > I've played in a game with this premise, though I don't know whether it > was a published Cthulhu adventure or something the GM made up. The only > problem was that we knew in advance it was _Call of Cthulhu_, so we were > _expecting_ eldritch nastiness. That's the problem with a lot of horror games; you start acting paranoid when your characters have no reason to. Definitely *not* specifically a CoC problem. > If you've access to a copy of Misty Lackey's _Children of the Night_, > there's some decent group-dynamic in there as a band comes under the > influence of a dubious Svengali-figure. Never read any Lackey. I've been put off her writing by her quote about cliches being useful shortcuts for readers... I'd actually *like* to base the band on the characters in the online game, rather than just use the concept, because I may be running the game for some of the same players. (Which probably heightens the problem above). > In a longer-term game the audience would become cultists, going off and > starting their own... "fan clubs". :-) This will probably be a one-shot rather than a campaign, but that's worth thinking about for a possible sequel. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/