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RogerBurtonWest
Roger Burton West

Thu

Dec 15
2005

09:41

Blogs, paradoxes, and GAMERS

On Wed, Dec 14, 2005 at 10:55:56PM -0600, Karen J. Cravens wrote:
>Carl's been discussing some interesting things on his blog, and I keep 
>coming up with things that I think would be interesting to discuss there, 
>so I was thinking maybe I should start a parallel blog.  Or ask him to 
>turn his into a group blog.  And then I thought... geez, we already have a 
>group blog on the Phoenyx, only we call it "a mailing list."

(Insert here my standard rant about how blogs and web-BBSes are
reinventing newsgroups and mailing lists, only _really badly_.)

Looking at "What's the game about?", I find that I'm hearing a lot of
this "basic story" idea recently - the pitch-style description of "what
do the PCs do in the game". While this may be OK for some of the very
specific games we're seeing these days (DitV is a canonical - sorry -
example), I think it does a disservice to many of the more interesting
worlds.

Take Crimson Skies, for example. The pitch isn't about PC activities at
all - it's "alternate-history pulp 1937 with airships, weird planes and
a balkanised USA". The "basic story" could be given as "PCs are heroic
aviators who fight sky pirates", but there's a whole lot more of
interest; I've just finished running a hard-boiled private investigator
game, which did have occasional flying but was mostly earthbound.

It's a useful tool, in other words, but like any tool it's easy to
overuse.

R

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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