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KarenCravens
Karen Cravens

Fri

Dec 16
2005

20:52

Paradox one: indie gaming

On Fri, 16 Dec 2005, Carl D Cravens wrote:

CDC>I don't follow the Forge itself (can't keep up with web boards), 
CDC>though I read several of the designers' blogs and have read a few of 
CDC>the games.  The only one I've actually played is _Dogs in the 
CDC>Vineyard_ and I don't get why "everybody" thinks its mechanics are 
CDC>such hot stuff.  There are some others I'm interested in playing.

Dogs' dice mechanic is cool, except that you only roll dice once, but you 
have to keep mechanicking through the conflict.  I like some of his other 
multi-roll variants better.  I kind of like single-roll conflict 
resolution *if* you can then just play it out without continuously 
referring to mechanics.

CDC>I have read some of Ron Edwards' theory essays, but they're tough 
CDC>stuff to wade through.  The fact that he hijacks some of the Trifold 
CDC>model terms and uses them to mean something else (he uses 
CDC>Simulationism to mean Immersion, and Gamism to mean Simulationism, 
CDC>more or less) doesn't help.

Crazy moon languageS, yeah.

CDC>> That said, I have to agree with the post on 20x20 Room 
CDC>> (http://www.20by20room.com/2005/12/qien_es_mas_mac.html), which 
CDC>> observed that the more egregious "if you don't play my way, you're 
CDC>> doing it wrong" sorts of posturing is, well, mostly just macho 
CDC>> posturing.
CDC>
CDC>That article is missing, btw.  So's another recent one.

It's a conspiracy.

CDC>I've really started seeing a lot of this in some of the blogs I read. 
CDC>Many of the Forge indie authors think they've discovered not just _a_ 
CDC>new thing, but _the_ big new thing.  Some of them go so far as to 
CDC>imply that the majority of gamers are dysfunctional.

More hubris, yeah.

CDC>The big thing I'm starting to see is that some of the indie game 
CDC>designers are trying to fix broken _social interaction among the 
CDC>*players*_.  And that's where they're starting to go off in a 
CDC>direction that doesn't interest me at all, trying to fix social 
CDC>problems with game rules.

I don't mind, as I said elsethreadwhere, trying to *practice* better 
social interaction with game rules, but yeah.

CDC>"Bankuei" (in his blog) is really big into this... he says 95% of 
CDC>roleplayers aren't having any fun, but keep going through the motions 
CDC>in the hope that it gets better.

I don't actually know who this is.

CDC>Not from what I'm reading.  They've been working on GNS theory for at 
CDC>least a couple years now.

Hey, some people brainstorm faster than others...

-- 
Karen J. Cravens  silver@phoenyx.net

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