On Fri, Dec 16, 2005 at 03:55:37PM -0600, Karen J. Cravens wrote: >I don't know that there's anything wrong with strong social rules provided >they either eliminate behavior your group couldn't otherwise overcome, or >they require (or at least get out of the way of) the behavior you wanted >anyway. Or both. I think that at least some experienced players will tend to resent the rules even if they don't actually prevent them from doing what they'd do anyway - just as people object to not being able to rip a CD to MP3 even if they hadn't intended to do so before they were told they couldn't. -- Roger, gaming grognard Lots of role-playing stuff: http://tekeli.li/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


