
On Fri, 16 Dec 2005, Carl D Cravens wrote: CDC>Our entire group is pretty much in the same boat here... I don't CDC>understand why we feel such a "pressure to perform" when all of us CDC>know we're "not any good" at it and we can only get better through CDC>practice. Yeah, that's kind of funny. CDC>And this is something you can practice without anybody else around... CDC>I talk in funny voices when I'm alone in the truck. Uh, it's a car. CDC>I think that PBeM works out better for you because you don't feel CDC>pressure to articulate everything on the spot... you've got time to CDC>consider what you're going to say and do. So I'm curious why you CDC>think narrating your character third-person, past-tense would make a CDC>difference, unless you think you'd be allowed more time to think about CDC>it in this case. It's not *just* the time thing. I'm a bad actor. Did I mention that? CDC>I think this is where some of the indie games derive their "negotiate CDC>the scene, then act it out" mechanics. You don't have to come up with CDC>great dialog on the spot... you get to pre-plan how the scene is going CDC>to go, then play your part. Not my cup of tea, though. I don't mind *some* of that. With the mentioned Fastlane-tells-Stalker scene, I'm thinking I should have pre-warned Bill, and then we could have played our parts better. Not quite the same thing, but similar. -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/