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KarenCravens
Karen Cravens

Sat

Dec 17
2005

04:00

Paradox three: dice

I'm a diceless roleplayer who likes dice.

... Yeah, I know.

But it's a problem.  I love the aesthetics of Fudge dice, but the 
mechanics don't work.  (9-point dice spread, 7-level adjective ladder, do 
the math.)  I love rolling tons of Champs six-siders.  I love polyhedral 
dice and I never play games that even *use* them.

More than that, though, when I run PBeM I almost never use dice.  Why?  I 
dunno.  I like the surprise in them, especially in PBeM where I can have a 
wacky result come up, go "Oh, wow," and then come back to the keyboard 24 
hours later with a whole slew of new ramifications to work with (as GM 
*or* player).

And yet... as I brought up in Carl's blog 
(http://raven.phoenyx.net/mutterings/), and in our as-yet-unpublished 
podcast, dice make for dysfunctional storytelling.  (Note absence of 
capitals; you'll just have to guess at what *I* think of as 
"storytelling.")  It's often possible, especially in PBeM, to wind the 
story around what the dice do... but sometimes it's not.  And in real-time 
play, you *really* have to think fast sometimes.  And I don't like 
thinking fast.  I like thinking hard.

But dice are cool.

-- 
Karen J. Cravens  silver@phoenyx.net

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