
On Fri, 16 Dec 2005, Carl D Cravens wrote: CDC>It's the whole thrust of the Story Now movement on The Forge. See, CDC>they've figured out that some of us enjoy working out all kinds of CDC>information about our characters before the game actually starts... CDC>and they think that's Hurting Wrong Fun, because that's pre-loading CDC>the story and telling it outside of the game and depriving the group. CDC>They want to just drop into the game with _nothing_ and start the CDC>story, and develop characters as they go. Quit pussy-footing around CDC>with all of that pre-game BS and just play the game. Tell the Story CDC>Now, instead of before hand. Well, I do think there are problems with Lots of Stories Then... that is, where all the players come to the table with their characters all built, and all their disparate stories. That's kind of where I'm going with the Gavilan [1] campaign guidelines, and the interrelatedness of the characters. Executive summary: sf campaign (Traveller/Firefly/Cherryh mashup), PC's are a tramp freighter crew (and passengers, if anyone can come up with a reason to stay long-term), and I'm so far thinking I'll require each character to have something that ties them to each other, and something that brings them into conflict, and ideally the overall balance should keep the crew together, but only *just*. It's going to require some negotiation. And it's going to require some Story Then, but at least it should be *one* Story. Multithreaded and complex, yeah, but still unified. (And yes, it'll likely be a PBeM, since we can't wedge another game into the schedule. But if PBeM, then not until after Gamehawk launches. In fact, it'll probably be the beta game on That Other Site.) -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/