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GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
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KarenCravens
Karen Cravens

Sun

Dec 18
2005

04:57

Paradox four: roleplaying is a male game.

Yeah, I know it isn't always.  But it is.

Maybe I'm a product of our eeeevil patriarchal society, but when I think 
"protagonist" I think male.  And yes, I can think of plenty of counter- 
examples too, but the default is still... male.

I best like games that feel like 80's action-adventure TV, only with a 
fantasy or sf flavor (and that's different from 80's sf TV, need I say). 
Unrepentantly aimed at the the male demographic.  The main characters are 
male.  Ergo, the characters I feel like building in similar RPGs are male.

(That also may tie into my static-character thing... TV-show characters, 
at least in the 80's before the rise of story arcs and all that, weren't 
supposed to change too much so you didn't have to show the episodes in 
order.)

Okay, so if I like "guy stuff" like that, it shouldn't be a problem for me 
when roleplaying games are "guy stuff."  And it usually isn't... except 
that I'm not a guy.  And my characters (all the good ones, anyway) are. 
Makes for some cognitive dissonance in face-to-face gaming, and in at 
least once instance resulted in a fellow player calling me "he" post-game 
at Denny's.  In front of the waitress.

-- 
Karen J. Cravens  silver@phoenyx.net

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