
The perennial "should skills and attributes be linked" has come up on the Fudge List, and as an offshoot of it minmaxing came up... specifically, how to deal with the one-trick pony who's dumped everything into one uber-skill. Several people gave advice then on how to bypass that skill... which leads me to ask the question, did the player pick that uber-skill because he wanted it to be the focus for him? And if so, what happens when the GM does nothing but avoid it? It reflects a bigger problem I have with any point-build system... or heck, *any* character generation system. Do the points, levels, or whatever actually express the most important things (for player *and* GM) about that character? -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/