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KarenCravens
Karen Cravens

Tue

Dec 20
2005

20:09

Dealing with minmaxing

The perennial "should skills and attributes be linked" has come up on the 
Fudge List, and as an offshoot of it minmaxing came up... specifically, 
how to deal with the one-trick pony who's dumped everything into one 
uber-skill.

Several people gave advice then on how to bypass that skill... which leads 
me to ask the question, did the player pick that uber-skill because he 
wanted it to be the focus for him?  And if so, what happens when the GM 
does nothing but avoid it?

It reflects a bigger problem I have with any point-build system... or 
heck, *any* character generation system.  Do the points, levels, or 
whatever actually express the most important things (for player *and* GM) 
about that character?

-- 
Karen J. Cravens  silver@phoenyx.net

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