Greetings Karen,
On Tue, 20 Dec 2005 14:52:10 CST, Karen J. Cravens wrote
> On Tue, 20 Dec 2005, Shane Knysh wrote:
>
> SK>I think the problem is that it SHOULD express something important but too
> SK>often it is received as something entirely different. The player might be
> SK>saying "I want to be awesome at combat", but the GM is hearing "I want to
> SK>break your plot".
>
> Right. *Or* the player might be saying "I never want to have to worry
> about combat" because something else is important. How can a GM tell the
> difference? (Does the player always KNOW the difference?)
weird... have we ever agreed before? ;)
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