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ShaneKnysh
Shane Knysh

Tue

Dec 20
2005

21:20

Dealing with minmaxing

Greetings Karen,

On Tue, 20 Dec 2005 14:52:10 CST, Karen J. Cravens wrote
> On Tue, 20 Dec 2005, Shane Knysh wrote:
> 
> SK>I think the problem is that it SHOULD express something important but too
> SK>often it is received as something entirely different. The player might be
> SK>saying "I want to be awesome at combat", but the GM is hearing "I want to
> SK>break your plot".
> 
> Right.  *Or* the player might be saying "I never want to have to worry 
> about combat" because something else is important.  How can a GM tell the 
> difference?  (Does the player always KNOW the difference?)

weird... have we ever agreed before? ;)

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Shane
shane.knysh at YonerDotCom     http://churchofthegame.blogspot.com/
    
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