On Tue, 20 Dec 2005, Karen J. Cravens wrote:
> Right. *Or* the player might be saying "I never want to have to worry
> about combat" because something else is important. How can a GM tell the
> difference? (Does the player always KNOW the difference?)
If the player understands his own motivations, then there just needs
to be open communication among the players and GM.
This is one of the things the Forgeites have been big on, and one of
the areas that I think they're doing something of real value. They
recognize that there are a million assumptions about how we're going
to play, and that people don't talk about them enough. Bankuei gives
an analogy in a very recent blog post, about a culture who has never
seen a ball before, and when given balls to play with, they invent
games about them... except they consider them and the game to be holy,
and it's forbidden to actually talk about the rules of playing ball.
So to play game of Ball, they nominate a Ball King, who rewards or
punishes people according to their adherance to the rules... but he
can't _tell_ them the rules, because it's forbidden. He can only
reward or punish them and hope that they catch on.
It's goofy, and a bit over the top, but he's got a point. The average
roleplayer doesn't talk enough about what he is expecting from the
game... in part, because he assumes that we're all playing the same
game, and we all want the same thing, so there's no point in talking
about it.
And I think the bit of discussion Karen captured and brought over here
is a portrait of that... the player takes the biggest combat skills he
can get because he wants something from the game that involves this,
but you can't be entirely sure what it is he wants. The gamemaster,
thinking this is somehow damaging to the game, is on the defensive and
tries to figure out how to neutralize it, but doesn't outright forbid
taking it. The GM _punishes_ the player for making a choice that was
legal in the rules and not forbidden by the GM. And many GMs seem to
be assuming that this is a _natural reaction_ to the player's choices.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
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