On Wed, 21 Dec 2005, Karen J. Cravens wrote:
> I tend to look at rules (in the ideal case) as serving a different
> purpose: codifying the gameworld so that players (including the GM)
> are all on the same page. That is, making sure we're all imagining
> things the same way,
This is where I was having trouble running Fudge very freeform.
As a specific example, when I wasn't paying attention to the numbers,
I had a lot of trouble keeping in mind how _light_ Stalker's armor
was... it could be penetrated by an M-16, and I kept imagining it as
being much more robust than that. I found it easier to say, "What's
your armor value" than to say, "Can your armor be penetrated by... an
M-16? A 9mm pistol? How about a frag grenade?" And then I'm dealing
with the _player's_ idea of how powerful these things are vs my idea
of it... and then the player wonders something that punches through a
brick wall can't penetrate his armor, when he really thinks it should.
I found it much, much easier to just assign numbers to these things
and use the numbers. I can just use the numbers and move on, knowing
that we all agree how these things work because we wrote them down in
a concrete way.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Trim Your Quotes! ]
Where am I . . . and why am I in this handbasket?
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