
Yes, I know there's a Serenity roleplaying game. I don't have it, but I've looked through Bill's copy. No, what I mean is, I've been writing up the sample turns for _Gavilan_, or rather thinking about doing so. I haven't quite decided what game system I'm going to use (if any... PBeM is flexible that way). From there, it went to "what game system will enable the kind of social conflict I want to have," and so it occurred to me that the scripts for all the Firefly episodes are conveniently available on the Firefly Wiki, and what if I pretended that instead of being a TV show, it was a roleplaying game. Now, my imaginary gamemaster "Joss" is apparently juggling nine players (eight if you suppose that River is a Dependent NPC), so he's obviously a pretty good meeting facilitator (a whole 'nother thread), but what mechanics would enable/encourage the kind of interaction between characters (PCs, yet!) that we see in that (and by mechanics I may mean perhaps just character definition, q.v. my assertion that communicating your character to the GM and other players may well be the only "system" ever needed). I'm trying to decide whether I want to grab a script and go line-by-line and turn it into a transcript of a roleplaying session or what. Probably shouldn't inflict it on the list directly if I do, but I think I removed the GAMERS web from the wiki in the last cleanup... -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/