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KarenCravens
Karen Cravens

Fri

Jan 6
2006

15:45

What if Firefly was a roleplaying game?

Yes, I know there's a Serenity roleplaying game.  I don't have it, but 
I've looked through Bill's copy.

No, what I mean is, I've been writing up the sample turns for _Gavilan_, 
or rather thinking about doing so.  I haven't quite decided what game 
system I'm going to use (if any... PBeM is flexible that way).  From 
there, it went to "what game system will enable the kind of social 
conflict I want to have," and so it occurred to me that the scripts for 
all the Firefly episodes are conveniently available on the Firefly Wiki, 
and what if I pretended that instead of being a TV show, it was a 
roleplaying game.

Now, my imaginary gamemaster "Joss" is apparently juggling nine players 
(eight if you suppose that River is a Dependent NPC), so he's obviously a 
pretty good meeting facilitator (a whole 'nother thread), but what 
mechanics would enable/encourage the kind of interaction between 
characters (PCs, yet!) that we see in that (and by mechanics I may mean 
perhaps just character definition, q.v. my assertion that communicating 
your character to the GM and other players may well be the only "system" 
ever needed).

I'm trying to decide whether I want to grab a script and go line-by-line 
and turn it into a transcript of a roleplaying session or what.  Probably 
shouldn't inflict it on the list directly if I do, but I think I removed 
the GAMERS web from the wiki in the last cleanup...

-- 
Karen J. Cravens  silver@phoenyx.net

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