On Fri, 13 Jan 2006, Roger Burton West wrote: > On Fri, Jan 13, 2006 at 02:05:53PM -0600, Bill Hamilton wrote: > >> So, it's not really a "I want this, and am willing to sacrifice this," >> situation. It's more of a "I want this, and need X points to do it. I >> don't have enough points; how many points do I get if I sacrifice Y?" > > I can't see my gaming groups taking this seriously, I'm afraid. "Sorry, > Mary, you know I love you, but I need a sixteen-point risk to stop the > Evil Emperor and you're it." True, but it makes sense for the sacrifice to be related to the conflict going on. Going back to Star Wars references, in ROTJ Luke couldn't sacrifice his friends on Endor when he was taking on Vader and the Emperor. But he could get some points by giving in to the dark side a bit, and get more by losing his mechanical hand. These points, along with some more for whining a lot, get invested in turning Vader to the Light Side. And then the player gives up his character's newly redeemed father to kill off the Emperor, because that's the only thing related to the conflict that is available to him. I don't know if I would enjoy playing this sort of system, but I think it's workable. -Bill Hamilton ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


