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RogerBurtonWest
Roger Burton West

Sat

Jan 14
2006

10:53



Wikify

Setbacks vs. Sacrifices

On Fri, Jan 13, 2006 at 11:12:31PM -0600, Karen J. Cravens wrote:

>Thing is, if you're using a conventional system, what *does* happen if Han 
>can't do the job, and the GM has planned two more movie... er, campaign 
>arcs around the character, and Luke's player blows his X-Wing Dodge roll 
>while Darth Vader's shooting at him?

* Artoo takes one for the team.

All right, say we're using a strict simulation engine and he takes a
"vehicle destroyed" level of hit.

* Luke ejects and sneaks around on the surface of the Death Star.

Or he's definitely dead like all his buddies.

* The GM starts to tell a story about how Luke's friends cope without
him. Leia gets to kick arse.

I think the problem here is just that level of advance planning you
suggest - it's not workable in a realistic setting unless there's some
form of probability fudging going on. The absence of it is just what
gives normal gaming its tension - "yes, I really can get killed here and
I don't have a contract for the next ten episodes". I regard that as a
good thing.

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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