On Fri, Jan 13, 2006 at 11:12:31PM -0600, Karen J. Cravens wrote: >Thing is, if you're using a conventional system, what *does* happen if Han >can't do the job, and the GM has planned two more movie... er, campaign >arcs around the character, and Luke's player blows his X-Wing Dodge roll >while Darth Vader's shooting at him? * Artoo takes one for the team. All right, say we're using a strict simulation engine and he takes a "vehicle destroyed" level of hit. * Luke ejects and sneaks around on the surface of the Death Star. Or he's definitely dead like all his buddies. * The GM starts to tell a story about how Luke's friends cope without him. Leia gets to kick arse. I think the problem here is just that level of advance planning you suggest - it's not workable in a realistic setting unless there's some form of probability fudging going on. The absence of it is just what gives normal gaming its tension - "yes, I really can get killed here and I don't have a contract for the next ten episodes". I regard that as a good thing. -- Roger, gaming grognard Lots of role-playing stuff: http://tekeli.li/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


