On Wed, 25 Jan 2006, Bill Hamilton wrote:
> ... but, we're so contaminated by our badwrongfun that we're brain
> damaged, and can't acutally play a proper role-playing game.
Funny, I almost commented on this particular blog post, but I don't
read the comments there. In the blog post, Vincent...
"Are we still obsessed with securing our personal characters'
relevance? Is the threat that our personal characters will be somehow
made irrelevant still so urgent?"
These guys are so deep into "telling a story" that they're willing to
abandon the "roleplaying" aspect of roleplaying games. When they
start questioning our "obsession" with playing our "role" (our
personal character), I think they've gone way over the edge of
"roleplaying game."
It's weird... for so long, I've been telling people that
"story-oriented" roleplaying isn't just group novel writing. But I
think that's exactly what designers like Vincent and Ron are trying to
accomplish... they're not writing roleplaying games anymore, they're
writing rules for group novel writing. I think they're moving further
and further into irrelevancy concerning the roleplaying community.
They think they're the next big thing, the wave of the future... and I
think they're going to be nothing but a footnote. And I certainly
think that they aren't going to have any influence on the mainstream
of the hobby if they continue to hold the mainstream in contempt.
And then Ron thinks "we" are being brain-damaged by roleplaying games.
The more I read these guys, the less I respect them. I quit reading
Chris Chin's blog because he kept pissing me off with his "traditional
roleplayers are so f-ed up" attitude. I'm about ready to dump _all_
the theory blogs that smack of elitism. It'd free up a lot of my
lunch hour.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ Trim Your Quotes! ]
Don't anthropomorphize computers. They hate that.
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