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RogerBurtonWest
Roger Burton West

Thu

Jan 26
2006

14:56

So not only are we having badwrongfun...

On Thu, Jan 26, 2006 at 08:42:47AM -0600, Carl D Cravens wrote:

>These guys are so deep into "telling a story" that they're willing to 
>abandon the "roleplaying" aspect of roleplaying games.  When they 
>start questioning our "obsession" with playing our "role" (our 
>personal character), I think they've gone way over the edge of 
>"roleplaying game."

I started to get that impression when the idea of downplaying the
importance and influence of the GM became popular. As far as I'm
concerned, the GM-as-God is one of the key distinctions between an RPG
and everything else. (See my post last year about the Arkham Horror
boardgame - it's a GM-less game with strict rules, some of which are
there to enhance the atmosphere.)

>It's weird... for so long, I've been telling people that 
>"story-oriented" roleplaying isn't just group novel writing.  But I 
>think that's exactly what designers like Vincent and Ron are trying to 
>accomplish... they're not writing roleplaying games anymore, they're 
>writing rules for group novel writing.

This is my main reservation about Primetime Adventures: it _is_ an
improvised collaborative game, and there's no way anyone could spend
much time coming up with the sort of subtle and intricate background
that's one of the things I love about conventional RPGs.

The proposal seems to be that, because someone else might come up with a
better story about your character than you, you shouldn't prohibit that
person from doing it (and therefore there shouldn't really be a "your
character" at all). What if the other person comes up with a worse
story? What if you had some ideas about your character's background that
haven't come out in play yet, but which aren't compatible with the new
proposal? I can see this killing as many interesting stories as it
starts.

R

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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