
Quoting Carl D Cravens: > It's weird... for so long, I've been telling people that > "story-oriented" roleplaying isn't just group novel writing. But I > think that's exactly what designers like Vincent and Ron are trying to > accomplish... they're not writing roleplaying games anymore, they're > writing rules for group novel writing. This is a great insight. I mean it's right there in plain view, but I kept trying to see it as a roleplaying game and missing the real significance. For something like 10 years I've been gradually meandering down the road from my origins in gamist D&D through simulationism and then into storybook land (and recently pulling back again), but I'm starting to feel a little lost. RPGs and SPGs (story-playing games) overlap in the middle, and most of us play somewhere in that middle. But where I used to see narrative as an evolved aspect of RP, lately I'm starting to see it as othogonal to RP; something that is non-RP, something from Outside. Mike ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/