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RogerBurtonWest
Roger Burton West

Thu

Jan 26
2006

19:57

So not only are we having badwrongfun...

On Thu, Jan 26, 2006 at 12:22:58PM -0600, Mike Harvey wrote:

>For something like 10 years I've been gradually meandering down the road from
>my origins in gamist D&D through simulationism and then into storybook land
>(and recently pulling back again), but I'm starting to feel a little lost.
>RPGs and SPGs (story-playing games) overlap in the middle, and most of us
>play somewhere in that middle. But where I used to see narrative as an
>evolved aspect of RP, lately I'm starting to see it as othogonal to RP;
>something that is non-RP, something from Outside.

Umph. You can have tactical conflict simulations without narrative:
that's your basic dungeon-bash (to call "we kill everything, take its
stuff and spend our loot on ale and whores" a narrative is to dilute the
term to uselessness). Can you have something that involves actual
role-playing?

To me, narrative is the structure that gives you a reason to play a
role; it may arise from player or GM actions, but essentially it is the
larger story of a character's progress.

On Thu, Jan 26, 2006 at 12:31:58PM -0600, Karen J. Cravens wrote:

>That's one gripe I've had with most game theory... it's all floaty 
>high-level stuff that doesn't actually help me *play*.  You know, with the 
>bad acting and stuff.  I want some theory that's practical, down at the 
>actually roleplaying stuff level.

I think that's called "GM advice" rather than "theory". :-)

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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