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KarenCravens
Karen Cravens

Tue

Jan 31
2006

22:15

Setting ownership?

On Tue, 31 Jan 2006, Tim Hall wrote:

TH>What about anyone else's game?

Mostly, GM ownership.

As a player, I value consistency, and have trouble with the whole 
negotiating thing... I don't care if the GM has actually mapped all the 
world details out, I just want one person in charge of it.  I find it 
annoying and distracting when someone contradicts one of the unspoken or 
half-thought-through assumptions I had been working with.  Cognitive 
dissonance, or something.  Somehow there's a difference between "Oh, I 
assumed something about your world that wasn't right" and "Oh, I was 
half-planning to assert something that you asserted a contradiction to."  
I think I put it something like this earlier:  I'd rather I only had to 
worry about synching my vision to the GM's, rather than to that of two or 
three or seven other people around the table.  More coherent that way.

As a GM, it's somewhat different... I like worldbuilding, but with 
Westwind I had a lot of half-baked stuff that I hadn't really written 
down, and somehow ended up with two gamemasters running games in "my" 
world.  And they were two gamemasters who let their players do a lot of 
background-authoring, on top of that.  Once I decided to adopt a "well, 
why not?" attitude instead of "no, you guessed wrong, it's really..." it 
was okay (I hope I didn't meddle *too* much in their games), but it was a 
definite change of pace.  (It was, of course, PBeM, so there was plenty of 
time to cuss and discuss everything that was being quantified.)

-- 
Karen J. Cravens  silver@phoenyx.net

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