
On Tue, 31 Jan 2006, Tim Hall wrote: TH>What about anyone else's game? Mostly, GM ownership. As a player, I value consistency, and have trouble with the whole negotiating thing... I don't care if the GM has actually mapped all the world details out, I just want one person in charge of it. I find it annoying and distracting when someone contradicts one of the unspoken or half-thought-through assumptions I had been working with. Cognitive dissonance, or something. Somehow there's a difference between "Oh, I assumed something about your world that wasn't right" and "Oh, I was half-planning to assert something that you asserted a contradiction to." I think I put it something like this earlier: I'd rather I only had to worry about synching my vision to the GM's, rather than to that of two or three or seven other people around the table. More coherent that way. As a GM, it's somewhat different... I like worldbuilding, but with Westwind I had a lot of half-baked stuff that I hadn't really written down, and somehow ended up with two gamemasters running games in "my" world. And they were two gamemasters who let their players do a lot of background-authoring, on top of that. Once I decided to adopt a "well, why not?" attitude instead of "no, you guessed wrong, it's really..." it was okay (I hope I didn't meddle *too* much in their games), but it was a definite change of pace. (It was, of course, PBeM, so there was plenty of time to cuss and discuss everything that was being quantified.) -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/