On Tue, Jan 31, 2006 at 03:44:18PM -0600, Tim Hall wrote: > There seem to be two rival schools of thought. One, exemplified by Bill > Stoddard on Pyramid Online, states that the GM 'owns' the setting in the > same way as the players own their characters. The world may have a lot > of hidden secrets behind the scenes, only parts of which the players are > aware of. As usual with binary viewpoints, I do it both ways. The general guideline is that the GM designs or 'owns' the world, but the players can have input, especially in areas that might not already be well-defined, or have special relevance to their character. -- Chuk Goodin cgoodin@sfu.ca Alien Light GM http://www.phoenyx.net/alienlight ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


