On Tue, 31 Jan 2006, Chuk Goodin wrote: CG>As usual with binary viewpoints, I do it both ways. The general guideline CG>is that the GM designs or 'owns' the world, but the players can have CG>input, especially in areas that might not already be well-defined, or have CG>special relevance to their character. Quite. Carl had us all write up a person and/or place (I forget the exact details now) relevant to our character in his supers campaign. I think I'm the only one who did it, and it hasn't shown up in the game yet. Of course, it being modern-day supers, it's not as if it's particularly something that affects the world at the design level. At least, not any more than player-characters often already do in that genre when defining rivalries and enmities and origin stories and whatnot. I think I want to swipe Personal Set from PTA, too, or at least the notion thereof. That should probably be player-defined. I think it goes well in the genre. I'm not sure yet what Fastlane's Set would be, though. -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


