
As I stated in one of the paradox posts, one of my favorite sorts of fiction to roleplay is action-adventure. Cinematic; somewhat shallow; static characters; occasionally cheesy; bad acting is okay; all that. This affects things like character risk... per the source fiction, PCs ought only die when their player is leaving the game, analog to the actor leaving the show. And in some cases (back in the days when rerun/syndication meant shows got shown in random order), the PC shouldn't have any significant changes from one show to another. I also like semi-epic fantasy (perhaps "wannabe-epic"?) Big ol' stereotypes, Tough Guide To Fantasyland cliched, stuff like that. (Perhaps ironically, I'm pretty burned out on actually reading it. Anymore I hardly read fantasy, outside of I just finished _Feast for Crows_, which is certainly *not* what I'm talking about... you'd have to run it PBeM to get the level of complexity, but then it'd take decades.) What sort of fiction is *your* game like? Aside: I read a blog (I forget whose, or if it was even one I regularly read) where someone (a commenter, IIRC) was getting all indignant about how roleplaying is always striving to emulate other fiction instead of breaking new ground. To which I say: I don't care. I'm having fun. -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/