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RogerBurtonWest
Roger Burton West

Wed

Feb 8
2006

11:10



Wikify

Advice wanted: small to large scale

As far as I know none of my players is here, but I'll try to keep things
fairly generic even so.

I run games that are mostly fairly small-scale. Generally I have some
idea of the Big Stuff that's going on, but I have trouble working it
into the games, particularly in a way that PCs can interact with. So I
keep running small-scale games, and eventually the campaign comes to a
break point more or less where it started.

I'll use I-Cops as an example; this is the GURPS alternate worlds
setting, where some of the major players are Homeline (for which the PCs
work), Centrum (the "bad guys"), and the Cabal (magical rather than
technological world-jumpers). In this campaign, I'd like to introduce
the idea that, while the great powers are opposed in principle, the
_real_ difference is between the field agents of all sides (who are
prepared to collaborate when necessary, but don't tell their bosses
about it) and the guys who sit at home writing policy directives.

I've introduced a couple of "enemy" agent teams who've turned out to be
fairly reasonable people. For the next session I plan to set up some
unreasonable-sounding orders from the PCs' superiors (along the lines of
"no fraternisation with enemy agents, shoot on sight"). But how can I
push this idea further?

(There's a writeup of the campaign so far on tekeli.li should people be
interested.)

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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