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GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
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TimHall
Tim Hall

Wed

Mar 8
2006

20:51

Fiction again

Karen J. Cravens wrote:

> "An RPG is never going to be all that close to its source material unless 
> its rules are about the sort of narrative you can create rather than the 
> sort of thing a PC can do."
> 
> I'm not sure that I entirely agree with that (I think individual instances 
> of games can end up very much like their source material without explicit 
> rules), but I think that does sort of summarize a dichotomy in rules 
> approaches.

I'm not so sure they need to be binary opposites.

Systems like GURPS or Primetime Adventures represent the opposite ends 
of a spectrum.

I'm sure it's possible to design a game that reaches a workable balance 
between the two approaches. But you have to recognise there's a tradeoff 
  going on, otherwise we'll end up brain damaged ;)
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