On Wed, Mar 08, 2006 at 02:51:42PM -0600, Tim Hall wrote: >Karen J. Cravens wrote: >> I'm not sure that I entirely agree with that (I think individual instances >> of games can end up very much like their source material without explicit >> rules), but I think that does sort of summarize a dichotomy in rules >> approaches. I think what I was trying to get at is that the sort of story that will flow out of, say, a Firefly RPG - assuming there are no rules in place to encourage or force a particular story type - is not going to be the same sort of story you get on the TV series. I think it's a fair contention that anything vaguely artistic is shaped by the constraints of the medium. TV constraints are things like a limited budget for special effects and exotic sets, limited number of guest speaking parts, variable availability of actors, limited filming time, and so on. Role-playing has a different set (ability of GM to portray multiple roles, game session length, attention span of players). Therefore one's simply not going to get the same sorts of story occurring naturally in both media. -- Roger, gaming grognard Lots of role-playing stuff: http://tekeli.li/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


