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RogerBurtonWest
Roger Burton West

Thu

Mar 9
2006

13:28



Wikify

Fiction again

On Wed, Mar 08, 2006 at 04:12:25PM -0600, Tim Hall wrote:
>Karen J. Cravens wrote:
>> I still haven't found a workable balance.  I *like* character-can-do 
>> rules.  Outright narrative-can-do rules feel like cheating.
>The alternative is behind-the-scenes GM fudging, which is even more like 
>cheating.

Only if your rules say that the GM can't do whatever he likes. :-) This
comes back to the absolute power and trust relationship that I tend to
harp on about: the players trust me not to mess them about (so if
they've spent lots of points on a neat attack ability I'll let them get
some use out of it rather than just giving every bad guy invulnerability
to it), and because they trust me they don't mind my making strange
things happen - there's an assurance that there will eventually be an
explanation of some sort.

The opposite of this, as far as I'm concerned, is the D&D3.5-style game
with all its status flags and mechanistic detail: "I know that my (foo
power) should work this way on any monster that doesn't have (bar or baz
ability), and I'll argue with the DM if it doesn't". In some respects
that's very like the forced-narrativist games, except that the D&D rules
force you into a combat-orientated dungeon-bash instead. :-)

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
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