
On Tue, 28 Mar 2006, Roger Burton West wrote: RBW>"Purely narrative" to me would basically mean cooperative story-telling RBW>with no rules at all and no formal system for resolving conflicts. That's pretty much me and pbem, yeah. RBW>"TVKMF, so in this sort of violent situation I go into an unstoppable RBW>cold rage and knock out everyone in the bar without them being able to RBW>do anything about it" presumably wouldn't be. Sure, with the insertion of "try to" before "knock out." The Young Supercargo point is gonna work against that, though. RBW>So there has to be some sort of discussion, during the game, as to just RBW>what the player can get out of this quality. A detailed skill system RBW>moves that discussion forwards to character-creation time, so it doesn't RBW>slow down play to the same extent; FIT can't do that because the player RBW>has to invent new things his quality might be able to do, on the fly. RBW>(Which, now that I think about it, might be great for a four-colour RBW>superhero game...) Well, not necessarily. You have supporting slides, and all... RBW>I see the point there, I think. The way I deal with that is usually to RBW>reserve some points for things I forgot during the design stage (with GM RBW>cooperation); this seems to be a good idea in a new game anyway, since RBW>it's often not quite apparent just what the PCs will be doing until the RBW>game's started. RBW>But I like small changes to accrue over time as well. We end an RBW>adventure having done a favour for the Federation Navy, so we get the RBW>chance to have certain officers as contacts. Or we studied a RBW>pre-collapse starship, and our engineer is learning the basics of how RBW>their power cells worked, but he's not very good yet. (Both of these RBW>things happened in _Tempt Not the Stars_.) These are too small to be RBW>represented within FIT (at least as I understand it). Sort of. Ideally, they'd go under a particular point (or add/replace a point) if they're anything significant/lifechanging. Otherwise, they're part of the history, which is a bit different from being part of the character. RBW>I don't believe I've seen the "pickle" reference before... not since I RBW>joined Gamers, anyway, and I don't believe the archives are currently RBW>searchable. Actually, I think Google's already spidered them. (Inktomi hit it first; its spider was pretty much following viceroy page-for-page. Google picked it up within 24 hours, though.) But yeah, it apparently hasn't been mentioned here, nor on Usenet (which was actually where I'd expect to see it). -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/