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KarenCravens
Karen Cravens

Tue

Mar 28
2006

17:30

Gavilan

On Tue, 28 Mar 2006, Roger Burton West wrote:

RBW>"Purely narrative" to me would basically mean cooperative story-telling
RBW>with no rules at all and no formal system for resolving conflicts.

That's pretty much me and pbem, yeah.

RBW>"TVKMF, so in this sort of violent situation I go into an unstoppable
RBW>cold rage and knock out everyone in the bar without them being able to
RBW>do anything about it" presumably wouldn't be.

Sure, with the insertion of "try to" before "knock out."  The Young 
Supercargo point is gonna work against that, though.

RBW>So there has to be some sort of discussion, during the game, as to just
RBW>what the player can get out of this quality. A detailed skill system
RBW>moves that discussion forwards to character-creation time, so it doesn't
RBW>slow down play to the same extent; FIT can't do that because the player
RBW>has to invent new things his quality might be able to do, on the fly.
RBW>(Which, now that I think about it, might be great for a four-colour
RBW>superhero game...)

Well, not necessarily.  You have supporting slides, and all...

RBW>I see the point there, I think. The way I deal with that is usually to
RBW>reserve some points for things I forgot during the design stage (with GM
RBW>cooperation); this seems to be a good idea in a new game anyway, since
RBW>it's often not quite apparent just what the PCs will be doing until the
RBW>game's started.

RBW>But I like small changes to accrue over time as well. We end an
RBW>adventure having done a favour for the Federation Navy, so we get the
RBW>chance to have certain officers as contacts. Or we studied a
RBW>pre-collapse starship, and our engineer is learning the basics of how
RBW>their power cells worked, but he's not very good yet. (Both of these
RBW>things happened in _Tempt Not the Stars_.) These are too small to be
RBW>represented within FIT (at least as I understand it).

Sort of.  Ideally, they'd go under a particular point (or add/replace a 
point) if they're anything significant/lifechanging.  Otherwise, they're 
part of the history, which is a bit different from being part of the 
character.

RBW>I don't believe I've seen the "pickle" reference before... not since I
RBW>joined Gamers, anyway, and I don't believe the archives are currently
RBW>searchable.

Actually, I think Google's already spidered them.  (Inktomi hit it first; 
its spider was pretty much following viceroy page-for-page.  Google picked 
it up within 24 hours, though.)  But yeah, it apparently hasn't been 
mentioned here, nor on Usenet (which was actually where I'd expect to see 
it).

-- 
Karen J. Cravens  silver@phoenyx.net

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