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GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
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Chuk
Chuk Goodin

Wed

Mar 29
2006

00:15

Gavilan

On Tue, Mar 28, 2006 at 02:50:26AM -0600, Roger Burton West wrote:
> So there has to be some sort of discussion, during the game, as to just
> what the player can get out of this quality. A detailed skill system
> moves that discussion forwards to character-creation time, so it doesn't
> slow down play to the same extent; FIT can't do that because the player
> has to invent new things his quality might be able to do, on the fly.
> (Which, now that I think about it, might be great for a four-colour
> superhero game...)

Truth and Justice suits that to a T, and yes, it is great for a superhero 
game.

(I've spent most of my gaming life torn between the cool fun character 
building point by point, and the more flexible rules-light type of 
systems. Supers is my favourite genre -- T&J hits an almost perfect sweet 
spot for me personally. Plus it talks about Northrop Frye.)

-- 
Chuk Goodin		cgoodin@sfu.ca
Alien Light GM		http://www.phoenyx.net/alienlight

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