
----- Original Message ----- From: "Karen Cravens"To: Sent: Tuesday, April 04, 2006 9:00 AM Subject: GM: Paradox five: Giving the underdog a chance >A topic has come up on the Fudge List^W Community about dice > probabilities. In Fudge, a Poor swordsman will beat a Great one about > one in 150 fights. (I think I have the spread right, but no matter: > it's a large skill gap.) > > For some people, this is a feature: it gives the underdog a chance to > win. For others, this is a bug: it gives the dice a chance to have a > "trivial" NPC kick the PC's butt unexpectedly, thereby throwing a > monkey wrench into Story, suspension of disbelief, or fun. > > And yeah, 1 in 150 seems like a long shot... but probabilities aren't > predictable things (imagine that) and it's gonna happen two, three > times almost in a row to some people (especially those cursed with > green pickles), and not happen to others at all (which may explain the > disparity in opinions over yonder). Yeah, dice are funny like that. The best way to handle it is to not worry about dice when it _shouldn't_ matter--some mook in an unimportant dustup, a cheap lock between you and a plot insignificance, etc. Leave the dice in when it matters, though; even if it's a small one, an element of risk--or chance for victory against great odds--can be an excellent tool for story or drama. Even if the dice DO cause Farm Boy #2 to skewer the protagonist, at least this way it happens at a dramatically interesting point, instead of a random side event with no meaning. Specifics will, of course, vary by granularity and mechanic. (Old WoD... ) But even an old-school hack like me tries not to make story slave to dice. Unless it's Paranoia or something, where it's sorta the point. By the way, I hope you're cleared for those Green pickles. Word is there's a crackdown on contraband foodstuffs... --T.M. Neeck ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/