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TMNeeck
T. M. Neeck

Tue

Apr 4
2006

22:43

Paradox five: Giving the underdog a chance

----- Original Message ----- 
From: "Karen Cravens" 
To: 
Sent: Tuesday, April 04, 2006 9:00 AM
Subject: GM: Paradox five: Giving the underdog a chance


>A topic has come up on the Fudge List^W Community about dice
> probabilities. In Fudge, a Poor swordsman will beat a Great one about
> one in 150 fights.  (I think I have the spread right, but no matter:
> it's a large skill gap.)
>
> For some people, this is a feature:  it gives the underdog a chance to
> win.  For others, this is a bug:  it gives the dice a chance to have a
> "trivial" NPC kick the PC's butt unexpectedly, thereby throwing a
> monkey wrench into Story, suspension of disbelief, or fun.
>
> And yeah, 1 in 150 seems like a long shot... but probabilities aren't
> predictable things (imagine that) and it's gonna happen two, three
> times almost in a row to some people (especially those cursed with
> green pickles), and not happen to others at all (which may explain the
> disparity in opinions over yonder).

Yeah, dice are funny like that.  The best way to handle it is to not worry 
about dice when it _shouldn't_ matter--some mook in an unimportant dustup, a 
cheap lock between you and a plot insignificance, etc.  Leave the dice in 
when it matters, though;  even if it's a small one, an element of risk--or 
chance for victory against great odds--can be an excellent tool for story or 
drama.  Even if the dice DO cause Farm Boy #2 to skewer the protagonist, at 
least this way it happens at a dramatically interesting point, instead of a 
random side event with no meaning.

Specifics will, of course, vary by granularity and mechanic.  (Old WoD... 
)  But even an old-school hack like me tries not to make story 
slave to dice.  Unless it's Paranoia or something, where it's sorta the 
point.

By the way, I hope you're cleared for those Green pickles.  Word is there's 
a crackdown on contraband foodstuffs...

        --T.M. Neeck 

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