Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

discussion > gamers > main

GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
Subscribe | Unread | Recent | Group options | Topic options | Post
RogerBurtonWest
Roger Burton West

Wed

Apr 5
2006

08:17

Paradox five: Giving the underdog a chance

On Tue, Apr 04, 2006 at 05:43:35PM -0500, T. M. Neeck wrote:

>Yeah, dice are funny like that.  The best way to handle it is to not worry 
>about dice when it _shouldn't_ matter--some mook in an unimportant dustup, a 
>cheap lock between you and a plot insignificance, etc.  Leave the dice in 
>when it matters, though;  even if it's a small one, an element of risk--or 
>chance for victory against great odds--can be an excellent tool for story or 
>drama.  Even if the dice DO cause Farm Boy #2 to skewer the protagonist, at 
>least this way it happens at a dramatically interesting point, instead of a 
>random side event with no meaning.

I certainly don't have a problem with that. I do tend to roll the dice
just to get a general sense of how well the NPCs are doing, without
particularly worrying about what their relevant stats or skills are...
this happens a lot in investigative adventures.

Interesting idea in this week's Pyramid: reverse all difficulty
modifiers for Dramatic Characters (e.g. your Jackie Chan types). So
leaping a motorcycle from a bridge onto a moving train is trivially
easy, but cooking a meal for his new girlfriend is practically
impossible...

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/
----------------------------------------------------------------
GAMERS Home Page:  http://www.phoenyx.net/gamers/

Subject (required)




 
Refresh