
On Tue, Apr 04, 2006 at 05:43:35PM -0500, T. M. Neeck wrote: >Yeah, dice are funny like that. The best way to handle it is to not worry >about dice when it _shouldn't_ matter--some mook in an unimportant dustup, a >cheap lock between you and a plot insignificance, etc. Leave the dice in >when it matters, though; even if it's a small one, an element of risk--or >chance for victory against great odds--can be an excellent tool for story or >drama. Even if the dice DO cause Farm Boy #2 to skewer the protagonist, at >least this way it happens at a dramatically interesting point, instead of a >random side event with no meaning. I certainly don't have a problem with that. I do tend to roll the dice just to get a general sense of how well the NPCs are doing, without particularly worrying about what their relevant stats or skills are... this happens a lot in investigative adventures. Interesting idea in this week's Pyramid: reverse all difficulty modifiers for Dramatic Characters (e.g. your Jackie Chan types). So leaping a motorcycle from a bridge onto a moving train is trivially easy, but cooking a meal for his new girlfriend is practically impossible... -- Roger, gaming grognard Lots of role-playing stuff: http://tekeli.li/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/