
I had a thought, inspired by a thread over in the Fudge List here: http://www.phoenyx.net/wirebird/fudge/main/00044121/threads.html (and the threads that inspired it, but mostly as I was replying to that post there.) Okay. So I'm thinking "Why *doesn't* it feel right to just fiat something and move on?" When I'm GMing, that is (perhaps oddly, I don't care deeply if we roll any dice at all when I'm a player). I think the problem relates to fiction, again, and that darn "storytelling" label. I'm thinking that I don't so much want to *tell* a story as I do *discover* a story, just like when I'm reading a book or whatever. Which is just wrong, because I do like to *write* stories, and I do like to GM vs. just being a player and getting to discover stories, so it doesn't quite make sense that I feel that way about the randomizers. It's maybe not quite that, either (so hard to put words on a gut feeling like that) but that's a bit closer to getting it nailed down, anyway. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/