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KarenCravens
Karen Cravens

Thu

Apr 6
2006

22:54

Fiction... yet again

>The process of invention which I experience when writing a story is 
>fundamentally unlike that which I experience when preparing a game, or

>GMing, or playing - they're _all_ different experiences. Some people 
>react to this by building rules that try to force events to transpire
in 
>a particular way - the "forgeite-narrativist" approach (somewhat 
>simplified for the purposes of my argument), which goes to great
lengths 
>to tell the sort of story that is told in the genre the game author is

>either emulating or inventing. 

See, though, that's what I can't figure out.  I can't put my finger on
*why* (or even *if*) the process is fundamentally different for me, and
why I want the process to work more like writing a story but feel more
like reading one.

>and effectively you have a collaborative story-telling session - which

>may be quite fun as a change of pace, but it's not a _game_ in the
sense 
>I understand it. 

This is kind of it.  I can't figure out why a collaborative
story-telling session (which doesn't sound at all bad to me) feels like
cheating at a game:  yay, I got the results I wanted, but boo, the
*process* wasn't as much fun.  Why does it have to be a game?  Or more
correctly: Why do I feel like I should play a game?  *Some* people are
perfectly happy with the collaborative story-telling session... why am
*I* not?  It seems like I ought to be.

Why are *you* not?

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