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KarenCravens
Karen Cravens

Tue

Apr 11
2006

01:52

Keystone characters

One of the Phoenyx' long-running, very active games is taking a hiatus all 
of a sudden.  Not for GM reasons, but because a good chunk of the current 
setup hinges on a single character, and that player is bowing out 
temp-to-perm.

This happened to one of our live games, too... Carl had built a campaign 
on an interesting hook in a character's past, and the player moved out of 
town.

There doesn't seem to be any good solution to this:  TV shows rarely 
survive the replacement of a central character's actor (with some notable 
exceptions), and at least in my experience, that doesn't generally work so 
well in games either.  At least in a PBeM, an incoming player has often 
been a lurker, or can read the archives; few of us can pull from an 
audience for our live games, or give them videotapes of the sessions. 
And that assumes you can replace them in good taste - if they're out for 
reasons outside their control it may be callous to replace them, yet 
unfair to the other players if you don't.

And yet it's fun/meaningful/sometimes irresistible to customize games to 
the characters in them.

Has this worked really well/badly for anyone?  Do you usually build 
"escape hatches" into your plots in case something happens to a keystone 
character (in game or out), do you just avoid plots heavily dependent on a 
single PC, or do you just hope for the best?

-- 
Karen J. Cravens  silver@phoenyx.net

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