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JonathanWells
Jonathan Wells

Wed

Apr 12
2006

00:20

Fiction... yet again

On 4/11/06, Carl D Cravens  wrote:
> Hm.  The negotiated story-telling takes power away from the GM and
> puts it in the hands of the players.  And in doing so, it takes away
> the GMs ability to _surprise_ the players.

I've always ben a advocate of "player empowerment" but I think you
just put your finger on the point where it's too much.

> There's a lack of "letting the dice stand" here... there was no chance
> for things to go weird or unexpectedly that wasn't deliberately
> introduced by a player.  While the dice might be capable of
> introducing things I find undesirable through extreme results, there's
> a range of "the unexpected" somewhere between "extreme" and "average"
> that I desire from them.

I wonder about a game mechanic that limits the range of results that
dice or GM fiat can inflict.

Like a player listing the essential aspects of his character. The
things that can't be permanently taken away. Or specifying how a PC is
destined to die, so he can't be knocked off in a skirmish.

--
Jonathan Wells
wells.jonathan@gmail.com
jonathanwells@ev1.net
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