On Tue, 11 Apr 2006, Carl D Cravens wrote: CDC>of possible outcomes, Stakes are boiled down to just two. If Karen CDC>wins, we get a cougar; if Bill wins, we get a pixie. Mmmkay... CDC>Hm. The negotiated story-telling takes power away from the GM and CDC>puts it in the hands of the players. And in doing so, it takes away CDC>the GMs ability to _surprise_ the players. Yabbut I was talking about me *as GM*. CDC>I think that's what killed _Dogs In the Vineyard_ for me... I didn't CDC>find the process to have any elements of surprise in it. (That and it CDC>turned roleplaying into a stilted, mechanical give-and-take.) It was definitely the clunky/intrusive/broken die mechanic that did it for me. -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


