
On Tue, 11 Apr 2006, Roger Burton West wrote: RBW>Remember those arguments in the late 80s about interpersonal skills - RBW>how much should you reward a glib player vs a skilled character? With RBW>hindsight I see that as another foreshadowing of the f-n school of RBW>thought, because an f-n advocate's answer would be "the character's RBW>skill is the only thing that matters". One could even say that f-n RBW>advocates are really not narrativists at all but _simulationists_ - RBW>except that the process they're trying to simulate is not any sort of RBW>reality, but rather the mechanical basis of genre fiction. Am I the only one who reads "f-n" as "effin'"? -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/