
On Tue, 11 Apr 2006, Jonathan Wells wrote: JW>I wonder about a game mechanic that limits the range of results that JW>dice or GM fiat can inflict. JW> JW>Like a player listing the essential aspects of his character. The JW>things that can't be permanently taken away. Or specifying how a PC is JW>destined to die, so he can't be knocked off in a skirmish. I don't know about a game mechanic, per se, but negotiating these things up front is always good. For one thing, it would have prevented the character breakage I just mentioned to Carl. To be fair, I always have trouble putting my finger on what the essential aspects of a character *are* until they actually come up... -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/