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RogerBurtonWest
Roger Burton West

Sat

Sep 23
2006

20:58

Restrictions

This comes from a recent thread on the Transhuman Space mailing list. A
poster suggested that he'd like to see an update on the world setting
when the 4th edition compatibility book comes out, and someone else said
he'd like to see what happens with interstellar travel experiments.

Now, THS is basically a "hard science" setting... up to a point, anyway.
Sure, there's miracle biotech, but spaceships still need huge radiator
panels, and there's no artificial gravity, FTL, magic, psi,
extraterrestrials, or other stuff of that sort that would require
radically new theories.

So far so good. Restrictions can make for interesting art. That's
established, I think.

But what THS has that most settings don't is a lack of shadowy stuff.
Pretty much every standard trope can be fitted in as either "yes, we
know about this, and it works" or "no, this doesn't exist in the
setting". There's very little in the category of "well, it _might_ be
out there", the way you can have new alien races in Traveller or sudden
secret arcane magic in D&D or...

It's making running my current campaign quite a challenge, because
there's no standard "here's weird stuff for your PCs to look into". Is
there any other setting that does this in the same way?

-- 
Roger, gaming grognard
Lots of role-playing stuff: http://tekeli.li/

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