
On Sun, Sep 24, 2006 at 10:09:26PM -0500, Aaron Deskins wrote: >If the premise of THS is that every move everyone makes is monitored, and everybody else follows those movements, then I agree. That would be a very difficult (and probably boring) game to play. Let's say that it's hard to avoid monitoring in certain places. If a spaceship were to be hijacked, for example, the moment it deviated from its course everyone with an interest in space traffic would know about it - there are people who rent telescope time just because they feel like watching things - and there'd probably be a fairly immediate naval response. >No offence taken. I'm not a Cyberpunk guru, but based my comparison of THS with Cyberpunk on the feel of the games. Dark, dreary future where interaction with technology is a predominant part of everyone's lives. THS is dark and dreary? If you're in one of the advanced countries - or you can get to one - you can live forever. You probably work about 20-30 hours a week, and at the top end people look at you oddly for putting in so much effort. If you want to experience other planets, or the bottom of the sea, you can, either teleoperating a full-sensorium robot or actually going in person. The entirety of human literature and culture is at your fingertips, for a modest fee. It's no paradise, but it's certainly a nice place to live. -- Roger, gaming grognard Lots of role-playing stuff: http://tekeli.li/