On Mon, Sep 25, 2006 at 04:40:54PM -0500, Tim Hall wrote: >THS promotes itself as a generally optimistic view of the future, in >contrast to most Cyberpunks settings which are explicitly dystopian. >But it's not a complete utopia either; utopias tend not to make very >exciting adventure settings. I think that's fair. >The trouble I have with THS is that it's a big sprawling setting with no >real focus. Sure, there's a lot of stuff for PCs to do, but it doesn't >have a 'core story' in the way Cyberpunk or Call of Cthulhu does. It has _lots_ of core stories. It's a full world, not a single campaign. That's glib but I think it's valid: sure, the "core story" of D&D is "kill creatures and take their stuff", but most of the more interesting D&D games I played went a long way beyond that. Indeed, that's why I've tended to get bored with Cyberpunk games - they almost always end up telling the _same_ story... But yeah, this lack of focus on a single campaigning environment has been mentioned before. One of the things that's apparently coming up in _Changing Times_ (the rules upgrade for THS to GURPS4) is a bunch of campaign possibilities to give GMs some idea of the sorts of game to which the setting lends itself. -- Roger, gaming grognard Lots of role-playing stuff: http://tekeli.li/


