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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TedKissell
Ted Kissell

Wed

Jun 7
2000

13:46



Wikify

Kalyr Re[2]: :Calb 44 - Morning

     [Dharak]
     
     The teacher strokes the sides of his goatee. "Everything we have seen 
     and read suggests that someone is using First Empire devices to 
     overthrow the Third. The Academy of the Mind and the Karazthan pose 
     the greatest threat to that agenda, and have been targeted. But we 
     still don't know why, or by whom."
     
     "We here, and those of you who fought that monster at the Karazthan, 
     have been battling the symptoms, not the disease. And yet we've 
     uncovered enough evidence to strongly suggest that the source of the 
     infection may still be nearby. To delay in rooting out that malady 
     would be, to my mind, the height of folly."
     
     "I say we follow the map, see what's at the end of it, scout it out. 
     If a functioning mirror exists there, it's likely to be strongly 
     defended. If we are outmanned, we can flee." He looks at Duplar. "That 
     kind of reconnaissance would please both your masters."
     
     "And we might not need to send any messengers. How far away is the 
     human settlement where your comrade is recuperating? Is it close 
     enough for my sister here to send him a message via the Way of the 
     Will?"


______________________________ Reply Separator _________________________________
Subject: Re: Kalyr:Calb 44 - Morning
Author:  Vincent Tognarelli  at Internet
Date:    06/06/2000 10:12 PM


On Tue,  6 Jun 2000 17:40:30 cdt, kalyr+calbeyn@phoenyx.net wrote:
     
>  >"It is too bad we can't do both, send back word and head out to make 
sure
>  >that the threat is finished.  As far as those who can't travel, then the 
>  >only option is to leave a small contigent here.  Those that stay can 
help
>  >rebuild while caring for our fallen." 
>  
>  "I don't think there are enough to split our forces three ways", Kylar 
>  says, "It only needs a small group to return to the village on the
>  road, from where we can no doubt send a messenger back to the city. 
>  But to investigate what lies in the hills - we're marching into the 
>  unknown".
>  
Ryzar:
     
   "I don't recall that the land between here and that last village was
particularly dangerous." Ryzar says (but remember that Vince, the Player, 
wasn't around then ^_^), "I would think that a single messenger would have 
no difficulties getting through.  Especially if using one of those ... 
riding beasts ... which must still be in the stable that a place such as 
this must surely have."
   Ryzar turns to Kylar -- the closest thing that this group has to a
'military comander'.
   "Send one of the staff --" Ryzar nods in the direction of the kitches
staffers, " -- riding to the village.  Verthes, along with the remaining 
staff, can remain here, while the -- how did you call them?  Wizards? -- 
recuperate.  They can seal up the citadel -- which, after all, is designed 
to be held by a few against the many -- and wait til aid comes."
   "For the rest of us, we head into the hills, and track down the source of
these evil events.  If we delay for any amount of time, then we give this 
evil time to recover, and prepare defenses.  And, if it is the Kolder we 
face, as I suspect, time is a luxury that we do not want to grant them!"
   Ryzar smiles at the assembled group, his large expressive eyes in his
heart-shaped face giving him the aspect of an impish child.
   "Scouting and fighting in hill-lands is what we Borderers do." he says
confidently, "It is the terrain that I am specifically trained for.  We 
shall have no unpleasant surprises!"
     
     
     
     
     
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