
Ted Kissell wrote: >Your Website lists Narvork as a Physical/Hard skill. Since its parry is 1/2 >skill used one-handed, and 2/3 skill used two-handed, the Narvork sounds an >awful lot like a Katana. On page 134 of Compendium I, Katana is listed as a >Physical/Average skill. I suppose the argument is that, since you need to >be at Light Encumbrance, and can't use a shield, the 2/3 parry isn't >unbalancing at the Physical/Average cost. 2 reasons, I suppose. Firstly there was a lot (and I mean a *lot*) of discussion on GURPSNet-L about the Katana skill being unbalancing and a point crock, and nobody came up with a satisfactory justification for keeping it at M/A. I believe the new edition of GURPS Japan (which I don't have) has changed the Katana skill, what they've done I don't know. Secondly, it's a largely a Kandar fighting style, and kandar have an average DX of 12. It's not such a hard skill for them, only those clumsy humans. -- Tim Hall, http://www.kalyr.com "It's a fine line between stupid and clever" - Spinal Tap