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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Thu

Aug 24
2000

21:50

Kalyr [OOC] Narvorks, Katanas and house rules

Ted Kissell wrote:

>Your Website lists Narvork as a Physical/Hard skill. Since its parry is 1/2
>skill used one-handed, and 2/3 skill used two-handed, the Narvork sounds an
>awful lot like a Katana. On page 134 of Compendium I, Katana is listed as a
>Physical/Average skill. I suppose the argument is that, since you need to
>be at Light Encumbrance, and can't use a shield, the 2/3 parry isn't
>unbalancing at the Physical/Average cost.

2 reasons, I suppose.  Firstly there was a lot (and I mean a *lot*) of
discussion on GURPSNet-L about the Katana skill being unbalancing and
a point crock, and nobody came up with a satisfactory justification
for keeping it at M/A.   I believe the new edition of GURPS Japan
(which I don't have) has changed the Katana skill, what they've done I
don't know.

Secondly, it's a largely a Kandar fighting style, and kandar have an
average DX of 12.  It's not such a hard skill for them, only those
clumsy humans.
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
 - Spinal Tap

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