Shmuel Cross posting from another game which I thought maybe interesting to some of you In that game we reached a place which the obvious intent was that no one will enter. Warnings of different kind including a stop sign like picture and detailed explanation in an old language (which we read), hard to enter, secret doors, the locals think the area is tabu etc. We entered... (did not get out yet). ====================================================================================================================== Posting from one of the lurkers Considering this "forbidden" area that you are dealing with, I couldn't help be reminded of the following story: http://www.salon.com/people/feature/2002/05/10/yucca_mountain/index.html It describes a project whose aim is to create a warning sign that will keep people away from nuclear waste burial areas, even in 10,000 years. I doubt it will be successful. After all, the Egyptians did put warning signs on their tombs saying that every conceivable horror will befall you if you enter them. Much good that did. So, history tells us that if someone took all this trouble to warn people away from somewhere - either there's a big treasure there, or there's a *really* good reason why people shouldn't go there. Take your pick :-) Oren.


