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Kalyr is set in my original fantasy world of Kalyr, and focuses on the struggle between the ancient and decadent kandar civilisation, and their rebellious human slaves. It features psionics, arcane technology, strange alien races, mystery and intrigue. Influences include Gene Wolfe & Jack Vance, but don't let that put you off!
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TimHall
Tim Hall

Sun

Sep 25
2005

16:42



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Kalyr 104 - Happenings [All]



Four days after the death of the witch Tanala, there's yet another high 
profile assassination.  This time the victim is Baneydol d'n Aluseyn, 
Guildmaster of the Guild of Construction. Baneydol, much like Tanala, 
was an extreme kandar chauvinist, who restricted humans in his guild to 
labouring positions. He died, along with both his bodyguards and two 
bystanders, when the assassin threw a bomb from across the street. A 
great many others suffered injuries, while the assassin made good his 
escape in the confusion.

The following morning, the city was covered with slogans in the same red 
paint as before

Tanala was first
Baneydol was second
Who will be next?

Yet again, people were press-ganged into cleaning up this graffiti; this 
time it wasn't just street layabouts, but the guilds diverted any 
surplus labour to the task.  In the case of the Karazthan, that meant 
Roy and Hank, using some foul-smelling cleaning agent on non-porous 
surfaces, or a coat of whitewash (or greenwash or pinkwash or bluewash) 
on porous ones.

A week after that incident, there's an amazing sight in the skies above 
Calbeyn.  An airship!  Those who claim to know about such things say 
that only three of four of these craft still exist in the whole of 
Kalyr.  It's the first to be seen in the city for many years, an 
indication that whatever or whoever it carries are extremely important.

It ties up to a mast above the Karazthan, which nobody can ever remember 
seeing before. It doesn't begin unloading until after dark, when 
witnesses report a great many sealed boxed and containers being lowered 
and carried into the Karazthan.

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