
Okay, I have a problem. I think Karen dealt with lame proposals by ignoring them. I'm really feeling a need to communicate in this area, but I'm having a tough time writing a rejection letter. I don't have the time to write custom letters for each rejection, telling them what they've done wrong in every case... especially when they've done *everything* wrong and they're obviously just plain inexperienced or totally lame. Anybody want to take a stab at writing a gentle rejection letter with some general advice about what they might do to improve themselves (play in other games, wait until their older, whatever)? It might help if I give you a sample of what I'm rejecting... this is a *second attempt*. =========== my world is set to be in all ad&d worlds together as one. i accept all races and classes as well as the netbook classes. the storyline is about one drow that must survive to help the outside world form being destroyed by barius. (drow-black dragon).... joven16@hotmail.com this is the main plot as to why i have this campaign. =========== That's it... his expansion upon "an adventure into the dark and gloomy dwellings of the drow." The second question... is there any hope for this kind of GM? What can I tell him, in general or in specific, that would help him become a better GM and prepare himself to run a game on the Phoenyx? Help, please! :) -- Carl D Cravens (raven@phoenyx.net) Bad Command! Bad, Bad Command! Sit! Staaaaay... -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners