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Discussion, mostly technical, about running Phoenyx groups goes here. Hypotheticals and wishlists go in stakeholders.
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CarlCravens
Carl D Cravens

Sun

Feb 6
2000

03:58

Req> Rejection is tough.

Okay, I have a problem.  I think Karen dealt with lame proposals by
ignoring them.  I'm really feeling a need to communicate in this area, but
I'm having a tough time writing a rejection letter.  I don't have the time
to write custom letters for each rejection, telling them what they've done
wrong in every case... especially when they've done *everything* wrong and
they're obviously just plain inexperienced or totally lame. 

Anybody want to take a stab at writing a gentle rejection letter with some
general advice about what they might do to improve themselves (play in
other games, wait until their older, whatever)?  It might help if I give
you a sample of what I'm rejecting... this is a *second attempt*. 

===========
my world is set to be in all ad&d worlds together as one. i accept all
races and classes as well as the netbook classes. the storyline is about
one drow that must survive to help the outside world form being destroyed
by barius.  (drow-black dragon)....
joven16@hotmail.com
this is the main plot as to why i have this campaign.
===========

That's it... his expansion upon "an adventure into the dark and gloomy
dwellings of the drow."  

The second question... is there any hope for this kind of GM?  What can I
tell him, in general or in specific, that would help him become a better
GM and prepare himself to run a game on the Phoenyx?

Help, please! :)

--
Carl D Cravens (raven@phoenyx.net)
Bad Command! Bad, Bad Command! Sit! Staaaaay...

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