
>If your game isn't very turn/move based, or if it's very fast-paced (I'm >looking at Nick as I say this), you may not want to deal with this. But I >know some of you run fairly structured games which might benefit from this >type of archive more than from the generic MHonArc archive-of-the-list. I'm trying to get my head round this at the moment, since it looks as though Kalyr is the sort of game that might benefit from this. I do have some questions (I may just be too dense to understand the documentation) Firstly, I assume all commands should be sent to majordomo@phoenyx.net. Secondly, quoting the held page >First, create the turn "source" with the catmoves command. >catmoves groupname # > >This will create a file called groupname-#.src in your /files >directory, where # is the next turn number in sequence. After you have >edited it and cleaned it up, name it to groupname-# (no extension). Does this mean I have have to retrieve the file from the server, or does catmoves return the file as it's reply? Also, how does it cope with quoted text, .sig files etc? And finally, what does defining npcs do? -- Tim Hall, timjh (at) compuserve.com * http://www.kalyr.com "Divide by cucumber error: Please reinstall universe and reboot" -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners