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CarlCravens
Carl D Cravens

Fri

Jul 28
2000

22:17



Wikify

Req> Game Request Form hymn (PR#242)

At last, an applicant that might pass muster.  Your feedback is requested... 

> To my superiors and potential peers: I have interpreted this message as an
> invitation to go into further detail about my game.  If that wasn't the
> intention, feel free to disregard this reply.
> 
> 
> Thank you for considering my application to Phoenyx.net.  I have and am
> playing in the Corner Alternity game (as Stephen Froste) for nearly a year,
> so I do have experience in the realm of PBeM role-playing.  As far as my
> AD&D experience, I was part of a live (pencil and paper) AD&D game that
> lasted for a year, then was forced to break up in deference to busy
> schedules.  This and the lack of role-players in my community were what
> motivated me to start playing by email.  For the past year at the Corner, I
> have been complimented by other players as being both a good storyteller (in
> one case, my character was remembering a secret mission, which I made up
> entirely by myself with no provocation)  and a good role-player, being able
> to predict and relate how my cold (hence the name 'Froste') yet persuasive
> investigator was using his psionics to get information.  I feel I have spent
> enough time playing and gaining experience in PBeM to start running a game
> of my own (to Martin: this by no means implies that I will be leaving the
> Corner).
> 
> The Hymn of Geoffrey has been an idea in the making for quite some time.
> However, until the thought of PBeM games reached me, I believed myself
> unable to live up to the time requirement of the pencil and paper variety.
> This is not to say that I don't expect to have to do a lot of work for this
> game, just that it will be spread over a week rather than in one four-hour
> meeting.
> 
> The Hymn is set in the Forgotten Realms, the most popular Campaign Setting
> for AD&D with the possible exception of Ravenloft, in and around the
> secluded city of Silverymoon, at least in the beginning.  I will do my best
> to create matrix-style adventures, so the players can end up wherever they
> want, or can get to the same place through multiple paths.  The objective of
> the campaign is to help a bard, also named Geoffrey, to write a song about
> his (and therefore their) travels.  This "songwriting" will take place at
> the end of every adventure or dungeon or whenever seems appropriate, and
> will accomplish two things: first and more importantly, it will allow
> players to interact with each other on a higher level, being that they will
> have to collaborate to help Geoffrey the Bard as well as cooperate in the
> game.
> 
> The main (but not final) enemy will be an assassin named Adon, who played a
> bad role in Geoffrey's past and will basically find really nasty ways to
> disrupt the characters' attempts to succeed.  The final, 'big boss' is a
> secret that will only be unleashed at the last possible second meaning
> anywhere from a year to several years from now to never (if the game doesn't
> occur).
> 
> As for the adventure sequence, at this time I don't really have one in
> concrete form.  However, I do know that the introductory adventure, not to
> be too specific, will be an escape attempt by the heroes, involving a lack
> of equipment on their part and an overabundance of orcs.  Thus, they will
> have to use superior tactics to overcome their foes, get back their original
> equipment, and get out.  The intention is that the heroes will not be able
> to overcome the orcs by force alone.
> 
> I hope this addresses everything you have asked for, and feel free to query
> me further if it doesn't.
> 
> 
>  As a side note, I did not notice that their was any kind of financial
> obligation on the part of the Game/Dungeon master, and I don't believe such
> is mentioned on the site.  What is the cost?
> 
> 
> Sincerely,
> 
>                 Geoff Lorenz, a guy who would be a bard in an AD&D world (I
> can play a good blues yarting, which is a guitar to non-Realmsmen and
> non-Realmswomen).


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