At last, an applicant that might pass muster. Your feedback is requested... > To my superiors and potential peers: I have interpreted this message as an > invitation to go into further detail about my game. If that wasn't the > intention, feel free to disregard this reply. > > > Thank you for considering my application to Phoenyx.net. I have and am > playing in the Corner Alternity game (as Stephen Froste) for nearly a year, > so I do have experience in the realm of PBeM role-playing. As far as my > AD&D experience, I was part of a live (pencil and paper) AD&D game that > lasted for a year, then was forced to break up in deference to busy > schedules. This and the lack of role-players in my community were what > motivated me to start playing by email. For the past year at the Corner, I > have been complimented by other players as being both a good storyteller (in > one case, my character was remembering a secret mission, which I made up > entirely by myself with no provocation) and a good role-player, being able > to predict and relate how my cold (hence the name 'Froste') yet persuasive > investigator was using his psionics to get information. I feel I have spent > enough time playing and gaining experience in PBeM to start running a game > of my own (to Martin: this by no means implies that I will be leaving the > Corner). > > The Hymn of Geoffrey has been an idea in the making for quite some time. > However, until the thought of PBeM games reached me, I believed myself > unable to live up to the time requirement of the pencil and paper variety. > This is not to say that I don't expect to have to do a lot of work for this > game, just that it will be spread over a week rather than in one four-hour > meeting. > > The Hymn is set in the Forgotten Realms, the most popular Campaign Setting > for AD&D with the possible exception of Ravenloft, in and around the > secluded city of Silverymoon, at least in the beginning. I will do my best > to create matrix-style adventures, so the players can end up wherever they > want, or can get to the same place through multiple paths. The objective of > the campaign is to help a bard, also named Geoffrey, to write a song about > his (and therefore their) travels. This "songwriting" will take place at > the end of every adventure or dungeon or whenever seems appropriate, and > will accomplish two things: first and more importantly, it will allow > players to interact with each other on a higher level, being that they will > have to collaborate to help Geoffrey the Bard as well as cooperate in the > game. > > The main (but not final) enemy will be an assassin named Adon, who played a > bad role in Geoffrey's past and will basically find really nasty ways to > disrupt the characters' attempts to succeed. The final, 'big boss' is a > secret that will only be unleashed at the last possible second meaning > anywhere from a year to several years from now to never (if the game doesn't > occur). > > As for the adventure sequence, at this time I don't really have one in > concrete form. However, I do know that the introductory adventure, not to > be too specific, will be an escape attempt by the heroes, involving a lack > of equipment on their part and an overabundance of orcs. Thus, they will > have to use superior tactics to overcome their foes, get back their original > equipment, and get out. The intention is that the heroes will not be able > to overcome the orcs by force alone. > > I hope this addresses everything you have asked for, and feel free to query > me further if it doesn't. > > > As a side note, I did not notice that their was any kind of financial > obligation on the part of the Game/Dungeon master, and I don't believe such > is mentioned on the site. What is the cost? > > > Sincerely, > > Geoff Lorenz, a guy who would be a bard in an AD&D world (I > can play a good blues yarting, which is a guitar to non-Realmsmen and > non-Realmswomen). -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners


